As described in the article “Science as a Storytelling” scientific storytelling does start off with a structure and there is a number of “rules” that help develop a good scientific story including reproducibility, predictive power, prospects for improvement, naturalism, uniformitarianism, simplicity, and harmony. With these tools scientists can create stories that explain observations of the natural world, and that can be useful for controlling and predicting nature. How does all this apply to us? As scientific media and design students we must find ways to make scientific storytelling useful not just to scientist but the general public as well. Scientific storytelling using visualization can do just that, however it is not simple. There is a fine line between informing the audience with data/information and boring them to death. This is where the importance of an engaging story comes in. With this the audience can be led and guided through visual information. Another valuable way to create a lasting impression on one’s audience is to make their learning experience interactive. People whom are interested in learning do not always wanted to be handed information, sometimes they like to discover things for themselves. I believe the most interesting aspect of these articles (because I am not interested in trying to sum up alllll the main points of these two articles) is the concept of (as an artist and designer) being able to work as a team to create fun and exciting scientific media. It would be very engaging to work with scientists and artists to create a story about scientific discovery the public could understand and appreciate.